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Battlefield 2 Special Forces PC Game Overview. Battlefield 2 Special Forces PC Game Is An Action Game. This Game Was Developed By Digital Illusions Canada And Published Under The Best Banner Of Electronic Arts. Game Was Released On 21 November, 2005. This Game Is A Sequel To The Popular Super Hit Action Game Battlefield 2 And The Story Would. In Battlefield 2, players chose to fight for one of three military superpowers: the United States, the Chinese, or the newly formed Middle East Coalition. Armed with the latest modern weaponry, players took control of any of the game’s 30+ vehicles to engage in major conflicts with over 64 players in some of the largest online battles on the PC.
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Archived from groups: alt.games.battlefield1942 Sounds like a mix of 'Who Dares Wins' and 'Next Threat'both of which are were cool Bf1942 mods.' Archived from groups: alt.games.battlefield1942 I will happily buy it.AFTER they get the CURRENT game working properly.'
Archived from groups: alt.games.battlefield1942,alt.games.ea.battlefield malcolm wrote: Looks quite fun. However, I won't buy anything from EA before BF2 runs smoothly. Additionally, while the BF42 expansion packs were well done and quite fun, they where only shortlived, before the players moved back to plain BF42.
regards, Achtung Ecco the EA expansion packs were good, but eclipsed by EOD and DCIt'll be intereting to see if a 'dominant' mod for BF2 emerges. Inextreme, a mod can completely eclipse the original game (Counter-Strikeof course). Part of the attraction of a mod over an official expansionis the continual development.regards,Achtung Ecco. Archived from groups: alt.games.battlefield1942,alt.games.ea.battlefield Achtung Ecco wrote: malcolm wrote: Looks quite fun. However, I won't buy anything from EA before BF2 runs smoothly. Additionally, while the BF42 expansion packs were well done and quite fun, they where only shortlived, before the players moved back to plain BF42.
regards, Achtung Ecco the EA expansion packs were good, but eclipsed by EOD and DC It'll be intereting to see if a 'dominant' mod for BF2 emerges. In extreme, a mod can completely eclipse the original game (Counter-Strike of course). Part of the attraction of a mod over an official expansion is the continual development. regards, Achtung EccoThere is a classic battletech total conversion coming out that might doit I hear.Mr.
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Archived from groups: alt.games.battlefield1942,alt.games.ea.battlefield On Fri, 15 Jul 2005 13:29:20 +0200, Achtung Ecco wrote:malcolm wrote: Looks quite fun. However, I won't buy anything from EA before BF2 runs smoothly. Additionally, while the BF42 expansion packs were well done and quite fun, they where only shortlived, before the players moved back to plain BF42. regards, Achtung Ecco the EA expansion packs were good, but eclipsed by EOD and DCIt'll be intereting to see if a 'dominant' mod for BF2 emerges. Inextreme, a mod can completely eclipse the original game (Counter-Strikeof course).
Part of the attraction of a mod over an official expansionis the continual development.regards,Achtung EccoAnd besides too many mods divides and reduces the player base/Solidus. Archived from groups: alt.games.battlefield1942,alt.games.ea.battlefield Solidus wrote: On Fri, 15 Jul 2005 13:29:20 +0200, Achtung Ecco wrote:malcolm wrote:Looks quite fun. However, I won't buy anything from EA before BF2 runssmoothly. Additionally, while the BF42 expansion packs were well doneand quite fun, they where only shortlived, before the players movedback to plain BF42.regards,Achtung Eccothe EA expansion packs were good, but eclipsed by EOD and DCIt'll be intereting to see if a 'dominant' mod for BF2 emerges.
Inextreme, a mod can completely eclipse the original game (Counter-Strikeof course). Part of the attraction of a mod over an official expansionis the continual development.regards,Achtung Ecco And besides too many mods divides and reduces the player base /SolidusBut who doesn't want a go with BF2 -1918 once in awhile. Archived from groups: alt.games.battlefield1942,alt.games.ea.battlefield Solidus wrote: On Fri, 15 Jul 2005 13:29:20 +0200, Achtung Ecco It'll be intereting to see if a 'dominant' mod for BF2 emerges. Inextreme, a mod can completely eclipse the original game (Counter-Strikeof course). Part of the attraction of a mod over an official expansionis the continual development.regards,Achtung Ecco And besides too many mods divides and reduces the player baseWell, perhaps. On the other hand, mods are free, it doesn't cost youanythinh to try them out. And I seriously doubt Battlefield 1942 wouldstayed so widely popular for so long without the Desert Combat mod (oron a smaller scale Forgotten Hope).
It kept the game 'present'. Mostgames today sell strongest in the 3 months after launch, and have fadedaway after 6 months. BF42 was strong for 2-3 years.regards,Achtung Ecco. Archived from groups: alt.games.battlefield1942,alt.games.ea.battlefield Mr.
Nemo wrote: Achtung Ecco wrote: Looks quite fun. However, I won't buy anything from EA before BF2 runs smoothly. Additionally, while the BF42 expansion packs were well done and quite fun, they where only shortlived, before the players moved back to plain BF42. regards, Achtung Ecco very few moved back to 'plain' bf42.
Most went to DC, FH, POE, or other mods. Not exactly the same thing. With the muscle to run it bfv was a great game. BF2 needs tweaking no doubt. ( need we mention reducing transport helo life by half or sniper scope magnification?). But for an EA game (and the state of the industry in general) it ran pretty good right out of the gate. Mr.
NemoI bought BFV too, and was quite happy with it. I loved the wayhelicopter insertion and infantry tactics worked in the game.Just for the record, I think BF2 is a great game, and that I will beplaying it for a long time. I just think it is a bit cheeky to announcethe first money-spinning expansion pack, before the main game have beenpatched properly;-)Also, while BFV primarily had some balance issues, I think BF2's balanceissues are less serious, and the game it self is just about bug-free.On the other hand, some very basic details (in game browser is basicallyuseless, external server browser doesn't work) is hugely annoying.Oh well, they will get it fixed, hopefully. Until then, it is summer, soI shouldn't be playing computer games anyway;-)regards,Achtung Ecco. Archived from groups: alt.games.battlefield1942,alt.games.ea.battlefield Mr. Nemo wrote: Achtung Ecco wrote: It'll be intereting to see if a 'dominant' mod for BF2 emerges.
In extreme, a mod can completely eclipse the original game (Counter-Strike of course). Part of the attraction of a mod over an official expansion is the continual development. regards, Achtung Ecco There is a classic battletech total conversion coming out that might do it I hear. Mr.
NemoMan, we had fun with a Battletech board game some 10 years ago. I'lllook forward to trying out the mod.One of the most visionary things about Battlefield. is that it is agreat mod-platform. The engine is clearly hugely flexible, it supplies a'grand sweep' platform for modders. Too bad it is not open sourceregards,Achtung Ecco. Archived from groups: alt.games.battlefield1942,alt.games.ea.battlefield On Fri, 15 Jul 2005 23:16:50 +0200, Achtung Ecco wrote: One of the most visionary things about Battlefield.
is that it is a great mod-platform. The engine is clearly hugely flexible, it supplies a 'grand sweep' platform for modders. Too bad it is not open sourceThe Python integration is a great start IMO - it's similar in some ways tothe UScript platform of the Unreal engine. The main difference being thatUScript is proprietary however it covers the entire game - games such asRaven Shield and America's Army are practically entirely created inUScript.
Even menu systems etc are scripted in it.I believe it should be crystal clear now to game companies that an openinterface to the game and a transparent system leads to the strongestmodding communities, and therefore success of the game and series.Open sourcing the engine would be pretty revolutionary in terms of bigname games. The modding community would love it, and I expect you'd seethe game prosper on other platforms, such as Linux, BSD and Macs. WithOSS inevitably comes forking and so on, which for a company like EA with astrong brand recognition of the series would be a hard thought to swallow.As nice as it would be, I don't believe somebody like EA would open sourceto that extent any time soon.Sorry if I took your comment too literally-Omnix, PunksBusted StaffBuilding a safer gaming community, one server at a timee: [email protected] w. Archived from groups: alt.games.battlefield1942,alt.games.ea.battlefield Achtung Ecco wrote: Mr.
Nemo wrote: Achtung Ecco wrote: Looks quite fun. However, I won't buy anything from EA before BF2 runs smoothly. Additionally, while the BF42 expansion packs were well done and quite fun, they where only shortlived, before the players moved back to plain BF42. regards, Achtung Ecco very few moved back to 'plain' bf42. Most went to DC, FH, POE, or other mods. Not exactly the same thing. With the muscle to run it bfv was a great game.
BF2 needs tweaking no doubt. ( need we mention reducing transport helo life by half or sniper scope magnification?). But for an EA game (and the state of the industry in general) it ran pretty good right out of the gate. Mr. Nemo I bought BFV too, and was quite happy with it. I loved the way helicopter insertion and infantry tactics worked in the game. Just for the record, I think BF2 is a great game, and that I will be playing it for a long time.
I just think it is a bit cheeky to announce the first money-spinning expansion pack, before the main game have been patched properly;-) Also, while BFV primarily had some balance issues, I think BF2's balance issues are less serious, and the game it self is just about bug-free. On the other hand, some very basic details (in game browser is basically useless, external server browser doesn't work) is hugely annoying. Oh well, they will get it fixed, hopefully. Until then, it is summer, so I shouldn't be playing computer games anyway;-) regards, Achtung EccoI would suspect the great bulk of the stuff in special forces is stufftrimmed from bf2 in the first place.
And by fall 2005 they mean thex-mas holiday sales season. Archived from groups: alt.games.battlefield1942,alt.games.ea.battlefield Achtung Ecco wrote: Mr.
Nemo wrote: Achtung Ecco wrote: It'll be intereting to see if a 'dominant' mod for BF2 emerges. In extreme, a mod can completely eclipse the original game (Counter-Strike of course). Part of the attraction of a mod over an official expansion is the continual development. regards, Achtung Ecco There is a classic battletech total conversion coming out that might do it I hear. Mr. Nemo Man, we had fun with a Battletech board game some 10 years ago.
I'll look forward to trying out the mod. One of the most visionary things about Battlefield. is that it is a great mod-platform. The engine is clearly hugely flexible, it supplies a 'grand sweep' platform for modders. Too bad it is not open source regards, Achtung EccoI really jsut want an editor where I can plop stuff down and make my ownmaps and select vehicles. If I want a dense forrestt with a few twistytrails I should be able to make it in under four hours with no previousexperience or it is pure shitte.
Archived from groups: alt.games.battlefield1942,alt.games.ea.battlefield Omnix wrote: On Fri, 15 Jul 2005 23:16:50 +0200, Achtung Ecco wrote:One of the most visionary things about Battlefield. is that it is agreat mod-platform. The engine is clearly hugely flexible, it supplies a'grand sweep' platform for modders. Too bad it is not open sourceSnipInteresting stuff about the Unreal Engine - didn't know that. As nice as it would be, I don't believe somebody like EA would open source to that extent any time soon.
Sorry if I took your comment too literallyWell, with the power available in graphic cards today, and with thegrowing sophistication of open-source libraries and programminglanguages (quite a lot of them have become de facto standards), I thinkit could possible that an open-source 3D game platform (graphics,physics and network code?) emerges. Could be quite interesting. Thenagain, Free-Civ is not exactly the most exciting game in the world;-)regards,Achtung Ecco. Archived from groups: alt.games.battlefield1942,alt.games.ea.battlefield Achtung Ecco wrote: Omnix wrote: On Fri, 15 Jul 2005 23:16:50 +0200, Achtung Ecco wrote: One of the most visionary things about Battlefield. is that it is a great mod-platform.
The engine is clearly hugely flexible, it supplies a 'grand sweep' platform for modders. Too bad it is not open source Snip Interesting stuff about the Unreal Engine - didn't know that.
As nice as it would be, I don't believe somebody like EA would open source to that extent any time soon. Sorry if I took your comment too literally Well, with the power available in graphic cards today, and with the growing sophistication of open-source libraries and programming languages (quite a lot of them have become de facto standards), I think it could possible that an open-source 3D game platform (graphics, physics and network code?) emerges. Could be quite interesting. Then again, Free-Civ is not exactly the most exciting game in the world;-) regards, Achtung EccoEven more so as an onboard physics engine chip is due to appear.
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